Gauntlet Stages · #01 Ghost Panic · 8/10

Energy120
Clear XP3,600
Base HP384,000
Map length4,800
Max enemies15
Spawn interval0.03s
Enemy traits MetalFloatingAngelTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Croconator 10 100% 5 800 6.67s 5.33–10s
Ghost Doge 8 1000% 1,800 160 8.67s 3.33–10s
Ghost Baa Baa 6 1000% 10,000 1,000 12s 3.33–6.67s
Gabriel 6 150% 19,500 2,325 16.67s 6.67–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Angelic Sleipnir Boss 1 100% 363,000 2,247 Immediately
Ghost Doge Unlimited 1000% 1,800 160 Immediately 13.33–20s
Ghost Baa Baa Unlimited 1000% 10,000 1,000 Immediately 20–26.67s
Gabriel Unlimited 150% 19,500 2,325 Immediately 20–33.33s
Croconator Unlimited 100% 5 800 after 3.33s 16.67–23.33s
Metal Hippoe 3 200% 160 400 after 4.33s 6.67–20s
Angelic Gory 8 150% 147,000 8,350 after 5.33s 8–11.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.