Gauntlet Stages · #01 Ghost Panic · 6/10

Energy80
Clear XP2,400
Base HP192,000
Map length5,100
Max enemies15
Spawn interval0.03s
Enemy traits FloatingTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Ghost Baa Baa 6 600% 6,000 600 Start 6.67–10s
Ghost Snache 5 600% 1,200 180 Start 6.67–13.33s
Ghost Doge 4 600% 1,080 96 Start 10–13.33s
Pigeon de Sable 3 100% 8,300 1,200 23.33s 6.67–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Kory Boss 1 200% 240,000 2,800 Immediately
Ghost Snache Unlimited 600% 1,200 180 Immediately 16.67–23.33s
Pigeon de Sable 3 100% 8,300 1,200 after 2s 10–13.33s
Ghost Doge 10 600% 1,080 96 after 3.33s 5.33–12s
Ghost Baa Baa 5 600% 6,000 600 after 5.33s 10–13.33s
Kang Roo 2 600% 24,000 1,500 after 12s 13.33–20s
Pigeon de Sable 3 100% 8,300 1,200 after 13.33s 13.33–20s
Ghost Baa Baa Unlimited 600% 6,000 600 after 20s 20–26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.