Gauntlet Stages · #01 Ghost Panic · 2/10

Energy40
Clear XP1,200
Base HP16,000
Map length3,600
Max enemies15
Spawn interval0.03s
Enemy traits FloatingTraitlessRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Ghost Doge 4 100% 180 16 3.33s 10–13.33s
Ghost Snache 3 100% 200 30 10s 16.67s
Doge 3 100% 90 8 13.33s 10–13.33s
Gory 1 100% 1,000 80 32s
Doge 3 100% 90 8 6.67s 20–26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
One Horn Boss 1 100% 15,000 500 Immediately
Ghost Doge 3 100% 180 16 Immediately 8s
Ghost Doge Unlimited 100% 180 16 after 0.67s 16.67s
Ghost Snache Unlimited 100% 200 30 after 2.67s 20s
Ghost Snache 3 100% 200 30 after 4.67s 13.33s
Gory 2 100% 1,000 80 after 12s 21.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.