Gauntlet Stages · Island of Hidden Treasure · 5/21
Energy300
Clear XP5,700
Base HP600,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits AlienFloatingTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 1000% | 30,000 | 9,000 | 3.33s | 10–16.67s |
| | 2 | 1000% | 70,000 | 2,000 | 6.67s | 16.67–20s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 2 | 750% | 1,200,000 | 13,492 | Immediately | 20s |
| | 4 | 600% | 120,000 | 4,800 | Immediately | 10s |
| | 1 | 100% | 45,000 | 1,200 | Immediately | — |
| | 1 | 200% | 288,888 | 8,888 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 41%
- Talent Orb 41%
- Talent Orb 7.5%
- Talent Orb 7.5%
- Talent Orb 1%
- Talent Orb 1%
- Talent Orb 1%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.