Gauntlet Stages · #01 The Ghost Chapel · 9/10

Energy150
Clear XP4,500
Base HP444,444
Map length4,200
Max enemies30
Spawn interval0.03s
Enemy traits AkuFloatingZombieDarkTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Cerberus Kids 20 100% 2,500 2,500 10s 10–16.67s
Ghost Doge Unlimited 1200% 2,160 192 10s 5–6.67s
Ghost Snache Unlimited 1200% 2,400 360 6.67s 10–13.33s
Ghost Baa Baa Unlimited 1200% 12,000 1,200 0.67s 20–40s
Ms. Sign 1 400% 40,000 4 900s
Once base HP ≤ 99% 3 types
Aku Gory 3 100% 85,000 6,868 Immediately 33.33s
Cadaver Bear 1 100% 120,000 5,000 Immediately
Gory Groom Boss 1 300% 510,000 7,575 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.