Gauntlet Stages · #01 The Ghost Chapel · 7/10

Energy110
Clear XP3,300
Base HP150,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits FloatingZombieRedTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Ghost Doge 10 400% 720 64 10s 6.67–13.33s
Ghost Snache Unlimited 400% 800 120 33.33s 3.33–6.67s
Zomboe 2 30% 12,000 1,200 0.67s 26.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 4 types
Ghost Doge 4 400% 720 64 Immediately 6.67–13.33s
Zir Zeal 1 30% 22,500 1,350 Immediately
Zigge 2 30% 14,400 1,080 Immediately 23.33s
Shy Boy 2 400% 140,000 2,000 Immediately 20s
Ghost Doge Boss 1 400% 720 64 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.