Collaboration Stages · Merc Storia: Showdown · 3/8

Energy75
Clear XP2,250
Base HP60,000
Map length5,200
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Nono Unlimited 100% 650 150 6.67s 3.33–16.67s
Serum 3 100% 9,200 600 20s 26.67–33.33s
Celesse Unlimited 100% 250 50 6.67s 6.67–10s
Nono 3 100% 650 150 3.33s 2–4s
Yoichi 3 100% 3,800 780 40s 3–6.67s
Celesse 5 100% 250 50 36.67s 2–4s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 3 types
Nono Unlimited 100% 650 150 Immediately 2–6s
Serum 5 100% 9,200 600 Immediately 6.67–13.33s
Fuu Boss 1 100% 30,000 1,942 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.