Collaboration Stages · Merc Storia: Showdown · 2/8

Energy60
Clear XP1,800
Base HP30,000
Map length3,600
Max enemies5
Spawn interval0.03s
Enemy traits FloatingTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Celesse 3 100% 250 50 3.33s 1.33–4s
Celesse Unlimited 100% 250 50 6.67s 6.67–10s
Nono Unlimited 100% 650 150 20s 13.33–20s
Olga 1 100% 2,400 240 40s
Norn Unlimited 100% 3,200 430 43.33s 20–30s
Ms. Sign Unlimited 400% 40,000 4 900s 900s
Once base HP ≤ 99% 3 types
Celesse 10 100% 250 50 Immediately 2–4s
Norn 4 100% 3,200 430 Immediately 1.33–3.33s
Yoichi Boss 1 100% 3,800 780 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.