Collaboration Stages · Sophomore Summer · 2/3

Energy75
Clear XP2,250
Base HP45,000
Map length4,000
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Those Guys Unlimited 200% 400 40 Start 10–16.67s
Croco Unlimited 200% 140 60 Start 13.33–20s
Squire Rel 5 200% 160 60 Start 16.67–23.33s
Hippoe 1 200% 2,000 200 10s
Gory 3 200% 2,000 160 30s 10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Squire Rel 12 200% 160 60 Immediately 3.33–6.67s
Gory 8 200% 2,000 160 Immediately 10s
Doge Dark 5 100% 5,000 2,000 Immediately 13.33–16.67s
Enemy No.385 Boss 1 100% 50,000 5,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.