Collaboration Stages · Holy War: Lancer · 1/2

Energy100
Clear XP12,000
Base HP25,000
Map length3,600
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Hippoe 3 100% 1,000 100 10s 20s
Squire Rel 10 100% 80 30 16.67s 3.33–5s
Squire Rel 10 100% 80 30 50s 3.33–6.67s
Squire Rel 10 100% 80 30 83.33s 3.33–8.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Doge Dark 3 100% 5,000 2,000 Immediately 30s
Squire Rel 3 100% 80 30 Immediately 0.07s
Croco 3 100% 70 30 Immediately 0.07s
Squire Rel Unlimited 100% 80 30 Immediately 10–16.67s
Squire Rel 20 100% 80 30 Immediately 3.33–5s
Croco 10 100% 70 30 Immediately 6.67–10s
Hippoe 2 100% 1,000 100 Immediately 20–26.67s
Jackie Peng 5 100% 1,300 80 Immediately 13.33–20s
Lancer Boss 1 7% 16,800 350 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.