Lower Rank Five - Rui (Easy)
Lower Rank Five - Rui (Insane)
Mission: Slay Enmu! Lower Rank One - Enmu (Easy)Collaboration Stages · Mission: Slay Rui! · 2/2
Energy150
Clear XP4,500
Base HP500,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessAngel
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 400% | 36,000 | 20,000 | 6.67s | — |
| | Unlimited | 200% | 26,000 | 3,100 | 20s | 33.33–40s |
| | 1 | 1200% | 36,000 | 3,600 | 26.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 1 | 450% | 450,000 | 21,600 | Immediately | — |
| | 2 | 200% | 110,000 | 3,600 | after 3.33s | 100–106.67s |
| | 2 | 200% | 180,000 | 9,094 | after 10s | 66.67–73.33s |
| | 3 | 1200% | 36,000 | 3,600 | after 26.67s | 33.33–40s |
| | Unlimited | 1800% | 8,100 | 144 | after 40s | 43.33–53.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.