Lower Rank One - Enmu (Easy)
Lower Rank One - Enmu (Merciless)Collaboration Stages · Mission: Slay Enmu! · 1/2
Energy50
Clear XP1,500
Base HP10,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 100000% | 10,000 | 1,000 | Start | — |
| | 2 | 150% | 300 | 30 | 6.67s | 2–3.33s |
| | 1 | 150% | 2,250 | 180 | 13.33s | — |
| | 2 | 150% | 300 | 30 | 26.67s | 2–3.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 2 | 100% | 4,000 | 250 | after 3.33s | 40–46.67s |
| | Unlimited | 150% | 300 | 30 | after 6.67s | 26.67–33.33s |
| | 2 | 150% | 2,250 | 180 | after 20s | 40–46.67s |
| | 1 | 100% | 7,000 | 500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.