Collaboration Stages · New Challenger · 1/1

Energy200
Clear XP36,000
Base HP200,000
Map length4,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Snache Unlimited 1200% 1,200 180 6.67s 20–26.67s
Squire Rel 5 600% 480 180 13.33s 13.33–16.67s
Otta-smack-u 1 200% 60,000 2,994 20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Squire Rel Unlimited 600% 480 180 Immediately 6.67–8s
Dagshund 2 200% 120,000 6,000 after 13.33s 86.67–93.33s
Owlbrow 2 200% 20,000 6,000 after 26.67s 86.67–93.33s
Otta-smack-u 1 200% 60,000 2,994 after 60s
Squire Rel 3 600% 480 180 after 63.33s 1s
Squire Rel 3 600% 480 180 after 103.33s 1s
Squire Rel 3 600% 480 180 after 150s 1s
Juri Boss 1 100% 200,000 16,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.