Collaboration Stages · New Challenger · 1/1

Energy100
Clear XP12,000
Base HP20,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Snache 5 100% 100 15 3.33s 20–26.67s
Those Guys 3 100% 200 20 2s 2–6s
Those Guys Unlimited 100% 200 20 6.67s 20–26.67s
Those Guys 3 100% 200 20 10s 10–13.33s
Pigge 2 100% 1,500 120 13.33s 20–26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Juri Boss 1 5% 10,000 840 Immediately
Those Guys 3 100% 200 20 Immediately 10–13.33s
Pigge 4 100% 1,500 120 after 6.67s 26.67–33.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.