Collaboration Stages · Vs Training Marmod · 3/5

Energy150
Clear XP4,500
Base HP150,000
Map length4,000
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessRedDark

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Enemy No.619 1 100% 60,000 2,000 Start
Enemy No.619 1 100% 60,000 2,000 20s
Enemy No.619 1 100% 60,000 2,000 33.33s
Enemy No.620 1 100% 90,000 3,000 16.67s
Enemy No.620 1 100% 90,000 3,000 50s
Once base HP ≤ 99% 3 types
Enemy No.619 4 100% 60,000 2,000 Immediately 13.33–16.67s
Enemy No.620 2 100% 90,000 3,000 Immediately 30s
Enemy No.621 Boss 1 100% 120,000 4,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.