Collaboration Stages · Witch's Labyrinth: Rose Garden Witch · 2/5

Energy120
Clear XP13,400
Base HP70,000
Map length4,500
Max enemies30
Spawn interval0.03s
Enemy traits TraitlessWitch

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Unlimited 400% 360 32 Start 13.33–20s
Snache Unlimited 400% 400 60 Start 13.33–20s
Those Guys Unlimited 400% 800 80 Start 13.33–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 8 types
Doge 30 400% 360 32 Immediately 0.67–3.33s
Snache 30 400% 400 60 Immediately 0.67–3.33s
Those Guys 30 400% 800 80 Immediately 0.67–3.33s
Gory 30 400% 4,000 320 Immediately 0.67–3.33s
Baa Baa 30 400% 2,000 200 Immediately 0.67–3.33s
Croco 30 400% 280 120 Immediately 0.67–3.33s
Squire Rel 30 400% 320 120 Immediately 0.67–3.33s
The Rose Garden Witch Boss 1 150% 225,000 11,250 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.