Collaboration Stages · Be a Magical Girl II · 5/5

Energy150
Clear XP4,500
Base HP450,000
Map length4,500
Max enemies25
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 2 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Incubator 1 1600% 48,000 3,200 3.33s
Incubator 1 1600% 48,000 3,200 16.67s
Incubator 1 1600% 48,000 3,200 20s
Incubator 1 1600% 48,000 3,200 40s
Incubator 1 1600% 48,000 3,200 43.33s
Incubator 1 1600% 48,000 3,200 45s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 1 type
Incubator Unlimited 1600% 48,000 3,200 Immediately 16.67–33.33s
Incubator 4 1600% 48,000 3,200 Immediately 13.33–16.67s
Incubator 8 1600% 48,000 3,200 Immediately 10–13.33s
Incubator 16 1600% 48,000 3,200 Immediately 6.67s
Incubator Boss 1 10% 300 20 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.