Collaboration Stages · Street Fighter - HARD - · 12/12

Energy200
Clear XP6,000
Base HP700,000
Map length5,000
Max enemies9
Spawn interval0.03s
Enemy traits AlienDarkAngelTraitlessFloating

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Kroxo 5 1600% 48,000 14,400 10s 5–10s
Doge Dark 4 800% 40,000 16,000 15s 6.67–13.33s
Gabriel 2 400% 52,000 6,200 30s 8.33–16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 9 types
Squire Rel Unlimited 2000% 1,600 600 Immediately 10–20s
Gory Unlimited 2000% 20,000 1,600 Immediately 20–40s
Sagat 1 140% 672,000 3,080 Immediately
Kroxo 9 3×3 1600% 48,000 14,400 Immediately 0.07s
Doge Dark 9 3×3 800% 40,000 16,000 Immediately 0.07s
Gabriel 9 3×3 400% 52,000 6,200 Immediately 0.07s
Vega 1 140% 503,999 7,000 Immediately
Balrog 1 140% 784,000 39,200 Immediately
Squire Rel 3 2000% 1,600 600 Immediately 0.07s
M. Bison Boss 1 140% 448,000 8,400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.