Collaboration Stages · Street Fighter - HARD - · 11/12

Energy190
Clear XP5,700
Base HP650,000
Map length4,000
Max enemies8
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Ginger Snache 10 300% 36,000 5,400 6.67s 3.33–6.67s
Sir Seal 1 2400% 60,000 3,600 6.67s
Sir Seal 1 2400% 60,000 3,600 15s
Sir Seal 1 2400% 60,000 3,600 25s
Sir Seal 1 2400% 60,000 3,600 38.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Ginger Snache 5 300% 36,000 5,400 Immediately 3.33–10s
Sir Seal Unlimited 2400% 60,000 3,600 Immediately 16.67–33.33s
B.B.Bunny Unlimited 2400% 12,000 1,200 Immediately 6.67–16.67s
Dhalsim 1 140% 336,000 18,900 Immediately
Those Guys 9 3×3 2400% 4,800 480 Immediately 0.07s
Ginger Snache 6 3×2 300% 36,000 5,400 Immediately 0.07s
B.B.Bunny 6 3×2 2400% 12,000 1,200 Immediately 0.07s
Ryu 1 140% 280,000 5,600 Immediately
E. Honda Boss 1 140% 700,000 7,776 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.