Collaboration Stages · Street Fighter - HARD - · 1/12

Energy100
Clear XP3,000
Base HP200,000
Map length4,000
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessAngelDarkRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Unlimited 600% 540 48 Start 40–60s
Doge Unlimited 600% 540 48 60s 20–40s
Gabriel 8 100% 13,000 1,550 30s 5–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Gabriel Unlimited 100% 13,000 1,550 Immediately 20–30s
Doge Dark Unlimited 200% 10,000 4,000 Immediately 20–30s
Chun-Li 1 80% 288,000 4,080 Immediately
Gabriel 3 100% 13,000 1,550 Immediately 0.07s
Doge Dark 3 200% 10,000 4,000 Immediately 0.07s
Doge 3 600% 540 48 Immediately 0.07s
Zangief Boss 1 80% 600,000 6,400 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.