Collaboration Stages · Manbosaki Strikes! · 8/12

Energy90
Clear XP1,710
Base HP480,000
Map length3,200
Max enemies30
Spawn interval0.03s
Enemy traits FloatingRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Ayumi Manbosaki Boss 1 829% 1,989,599 46,050 5s
Sardine 10 2914% 3,496 874 6.67s 3.33–6.67s
Squid 10 2914% 2,622 524 10s 3.33–6.67s
Sardine 10 2914% 3,496 874 56.67s 2.67–5.33s
Squid 10 2914% 2,622 524 60s 2.67–5.33s
Sardine 10 2914% 3,496 874 96.67s 2–4s
Squid 10 2914% 2,622 524 100s 2–4s
Sardine Unlimited 2914% 3,496 874 60s 10–20s
Squid Unlimited 2914% 2,622 524 66.67s 10–20s
Young Man Mola Unlimited 2914% 29 10,490 20s 20–26.67s
Mola King 9 1943% 58,290 58,290 26.67s 26.67s
Tasmanian Giant Crab 3 2914% 72,850 7,285 20s 2–4s
Tasmanian Giant Crab 3 2914% 72,850 7,285 80s 1.33–2.67s
Tasmanian Giant Crab 3 2914% 72,850 7,285 80.67s 1.33–2.67s
Tasmanian Giant Crab 3 2914% 72,850 7,285 160s 0.67–1.33s
Tasmanian Giant Crab 3 2914% 72,850 7,285 160.67s 0.67–1.33s
Tasmanian Giant Crab 3 2914% 72,850 7,285 161.33s 0.67–1.33s
Tasmanian Giant Crab Unlimited 2914% 72,850 7,285 240s 50–100s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.