Collaboration Stages · Manbosaki Strikes! · 7/12

Energy80
Clear XP1,520
Base HP360,000
Map length3,200
Max enemies30
Spawn interval0.03s
Enemy traits FloatingRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Ayumi Manbosaki Boss 1 586% 1,406,400 32,552 5s
Sardine 10 2143% 2,571 642 6.67s 3.33–6.67s
Squid 10 2143% 1,928 385 10s 3.33–6.67s
Sardine 10 2143% 2,571 642 56.67s 2.67–5.33s
Squid 10 2143% 1,928 385 60s 2.67–5.33s
Sardine 10 2143% 2,571 642 96.67s 2–4s
Squid 10 2143% 1,928 385 100s 2–4s
Sardine Unlimited 2143% 2,571 642 60s 10–20s
Squid Unlimited 2143% 1,928 385 66.67s 10–20s
Young Man Mola Unlimited 2143% 21 7,714 20s 20–26.67s
Mola King 9 1429% 42,870 42,870 26.67s 26.67s
Tasmanian Giant Crab 3 2143% 53,575 5,357 20s 2–4s
Tasmanian Giant Crab 3 2143% 53,575 5,357 80s 1.33–2.67s
Tasmanian Giant Crab 3 2143% 53,575 5,357 80.67s 1.33–2.67s
Tasmanian Giant Crab 3 2143% 53,575 5,357 160s 0.67–1.33s
Tasmanian Giant Crab 3 2143% 53,575 5,357 160.67s 0.67–1.33s
Tasmanian Giant Crab 3 2143% 53,575 5,357 161.33s 0.67–1.33s
Tasmanian Giant Crab Unlimited 2143% 53,575 5,357 240s 50–100s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.