Collaboration Stages · Survive! Mola Mola! · 1/3
Energy30
Clear XP900
Base HP4,000
Map length4,000
Max enemies12
Spawn interval0.03s
Enemy traits FloatingTraitless
Boss
Enemies 4 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 5 | 100% | 90 | 18 | 3s | 16.67–26.67s |
| | 5 | 100% | 120 | 30 | 8s | 26.67–40s |
| | Unlimited | 100% | 90 | 18 | 66.67s | 20–33.33s |
| | Unlimited | 100% | 120 | 30 | 100s | 33.33–50s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 90% 3 types | ||||||
| | 1 | 100% | 90 | 18 | Immediately | — |
| | 1 | 100% | 120 | 30 | Immediately | — |
| | 1 | 100% | 1 | 360 | Immediately | — |
| Once base HP ≤ 80% 2 types | ||||||
| | 2 | 100% | 120 | 30 | Immediately | 6.67s |
| | 2 | 100% | 1 | 360 | Immediately | 10s |
| Once base HP ≤ 70% 3 types | ||||||
| | 3 | 100% | 90 | 18 | Immediately | 6.67s |
| | 3 | 100% | 120 | 30 | Immediately | 10s |
| | 3 | 100% | 1 | 360 | Immediately | 13.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.