Collaboration Stages · Survive! Mola Mola! · 1/3

Energy30
Clear XP900
Base HP4,000
Map length4,000
Max enemies12
Spawn interval0.03s
Enemy traits FloatingTraitless

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squid 5 100% 90 18 3s 16.67–26.67s
Sardine 5 100% 120 30 8s 26.67–40s
Squid Unlimited 100% 90 18 66.67s 20–33.33s
Sardine Unlimited 100% 120 30 100s 33.33–50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 90% 3 types
Squid 1 100% 90 18 Immediately
Sardine 1 100% 120 30 Immediately
Young Man Mola Boss 1 100% 1 360 Immediately
Once base HP ≤ 80% 2 types
Sardine 2 100% 120 30 Immediately 6.67s
Young Man Mola 2 100% 1 360 Immediately 10s
Once base HP ≤ 70% 3 types
Squid 3 100% 90 18 Immediately 6.67s
Sardine 3 100% 120 30 Immediately 10s
Young Man Mola 3 100% 1 360 Immediately 13.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.