Collaboration Stages · Street Fighter (Hard) · 7/8
Energy225
Clear XP6,750
Base HP400,000
Map length4,800
Max enemies10
Spawn interval0.03s
Enemy traits RedTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | 1 | 100% | 750,000 | 8,000 | 13.33s | — |
| | 1 | 100% | 600,000 | 36,000 | 53.33s | — |
| | 5 | 1500% | 22,500 | 1,800 | Start | 16.67s |
| | 10 | 1500% | 7,500 | 750 | Start | 3.33–5s |
| | 10 | 1500% | 7,500 | 750 | 33.33s | 6.67–10s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 2 types | ||||||
| | 2 | 200% | 240,000 | 2,800 | Immediately | 33.33s |
| | 1 | 100% | 200,000 | 4,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.