Collaboration Stages · Street Fighter (Hard) · 6/8

Energy200
Clear XP6,000
Base HP320,000
Map length4,500
Max enemies8
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Hippoe 1 1500% 15,000 1,500 Start
Hippoe 1 1500% 15,000 1,500 13.33s
Hippoe 1 1500% 15,000 1,500 33.33s
Baa Baa 5 1500% 7,500 750 Start 10–16.67s
Croco 10 1500% 1,050 450 Start 6.67–10s
Croco Unlimited 1500% 1,050 450 66.67s 20–30s
Baa Baa Unlimited 1500% 7,500 750 66.67s 30–50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Kang Roo 3 1500% 60,000 3,750 Immediately 46.67–50s
Croco 5 1500% 1,050 450 Immediately 0.07s
Blanka 1 100% 160,000 13,000 Immediately
Baa Baa 6 3×2 1500% 7,500 750 Immediately 0.07s
Croco 6 3×2 1500% 1,050 450 Immediately 0.07s
Celeboodle 5 300% 27,000 15,000 Immediately 30–33.33s
Chun-Li Boss 1 100% 360,000 5,100 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.