Collaboration Stages · Street Fighter (Easy) · 3/8
Energy60
Clear XP1,800
Base HP5,000
Map length4,000
Max enemies6
Spawn interval0.03s
Enemy traits TraitlessRed
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 3 | 100% | 90 | 8 | Start | 30–45.33s |
| | 4 | 100% | 200 | 20 | 6.67s | 21.33–25.33s |
| | 1 | 100% | 1,500 | 120 | 20s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | Unlimited | 100% | 200 | 20 | Immediately | 32–34.67s |
| | 1 | 100% | 1,500 | 120 | Immediately | — |
| | 1 | 1% | 6,000 | 360 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.