Collaboration Stages · Street Fighter (Easy) · 2/8
Energy55
Clear XP1,650
Base HP3,500
Map length3,900
Max enemies6
Spawn interval0.03s
Enemy traits Traitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | Unlimited | 100% | 90 | 8 | Start | 37.33–42.67s |
| | 3 | 100% | 500 | 50 | 20s | 36.67–41.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 4 types | ||||||
| | 2 | 100% | 100 | 15 | Immediately | 28–30s |
| | 2 | 100% | 90 | 8 | Immediately | 36–40s |
| | 1 | 100% | 1,000 | 80 | Immediately | — |
| | 1 | 1% | 2,400 | 135 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.