Collaboration Stages · Street Fighter (Easy) · 2/8

Energy55
Clear XP1,650
Base HP3,500
Map length3,900
Max enemies6
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Unlimited 100% 90 8 Start 37.33–42.67s
Baa Baa 3 100% 500 50 20s 36.67–41.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Snache 2 100% 100 15 Immediately 28–30s
Doge 2 100% 90 8 Immediately 36–40s
Gory 1 100% 1,000 80 Immediately
Dhalsim Boss 1 1% 2,400 135 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.