Uncanny Legends · Castle of the Sentinels · 2/6

Energy185
Clear XP7,030
Base HP850,000
Map length3,900
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessAngel

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Mr. Mer 1 100% 1,250,000 16,000 3.33s
Mr. Mole 1 150% 630,000 6,750 20s
Dober P.D 1 200% 1,600,000 11,000 40s
Once base HP ≤ 99% 3 types
Boraphim 1 100% 1,440,000 17,700 Immediately
Cala Maria 1 100% 360,000 108,000 Immediately
Sunfish Jones Boss 1 150% 1,800,000 13,890 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.