Uncanny Legends · Ancient Mountains · 6/6

Energy230
Clear XP8,740
Base HP900,000
Map length4,800
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Unlimited 4000% 3,600 320 3.33s 3–20s
Those Guys 100 4000% 8,000 800 Start 0.07–4s
Otta-smack-u 2 600% 180,000 8,982 Start 0.67s
Once base HP ≤ 99% 8 types
Squire Rel 100 4000% 3,200 1,200 Immediately 0.07–0.67s
Celeboodle Unlimited 1000% 90,000 50,000 Immediately 3.33–20s
Otta-smack-u 8 4×2 600% 180,000 8,982 Immediately 0.33–2s
Dagshund 4 1000% 600,000 30,000 Immediately 0.33–2s
Celeboodle 20 5×4 1000% 90,000 50,000 Immediately 0.33–2s
Zory 5 300% 150,000 11,367 Immediately 30–40s
Zir Zeal 1 300% 225,000 13,500 Immediately
Miss Haka 1 300% 2,160,000 75,000 Immediately
Dober P.D Boss 1 200% 1,600,000 11,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Material drops

No drop 33% · Up to 3 (1 crown), 4 (2 crowns), 5 (3–4 crowns) per clear. Materials for the Ototo Corps.