Ranking Dojo Stages · Arena of Destiny · 1/1
Energy10
Base HP9,999,999
Map length4,200
Max enemies20
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseTraitlessFloatingAkuBehemoth
Boss
-
Enemy No.720 100% magnification HP10 Attack1 AppearsAt start -
R.Ost 350% magnification HP1,190,000 Attack25,200 Appearsafter 0.07s -
THE FOLIVOREAN 250% magnification HP2,500,000 Attack127,500 Appearsafter 0.07s -
Teacher Bun Bun 2400% magnification HP2,399,976 Attack54,000 Appearsafter 0.07s -
R.Ost 350% magnification HP1,190,000 Attack25,200 Appearsafter 0.07s -
THE FOLIVOREAN 250% magnification HP2,500,000 Attack127,500 Appearsafter 0.07s -
R.Ost 350% magnification HP1,190,000 Attack25,200 Appearsafter 0.07s -
Fallen Bear 300% magnification HP225,000 Attack45,000 Appearsafter 0.07s -
Teacher Bun Bun 2400% magnification HP2,399,976 Attack54,000 Appearsafter 0.07s -
THE FOLIVOREAN 200% magnification HP2,000,000 Attack102,000 Appearsafter 0.07s -
R.Ost 300% magnification HP1,020,000 Attack21,600 Appearsafter 0.07s -
Fallen Bear 150% magnification HP112,500 Attack22,500 Appearsafter 0.07s -
Teacher Bun Bun 2000% magnification HP1,999,980 Attack45,000 Appearsafter 0.07s -
Mooth 2800% magnification HP140,000 Attack9,800 Appearsafter 0.07s -
R.Ost 200% magnification HP680,000 Attack14,400 Appearsafter 0.07s -
Li'l Bun Bun 1000% magnification HP299,970 Attack11,250 Appearsafter 0.07s
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 10 types | ||||||
| | Unlimited | 100% | 10 | 1 | Start | 2–6s |
| | 6 | 5000% | 4,000 | 1,500 | 0.07s | 3.33s |
| | 2 | 1800% | 539,946 | 20,250 | 0.07s | 20s |
| | 1 | 350% | 1,190,000 | 25,200 | 0.07s | — |
| | 3 | 700% | 31,500 | 15,400 | 0.07s | 10s |
| | 1 | 250% | 2,500,000 | 127,500 | 0.07s | — |
| | 5 | 5000% | 4,000 | 1,500 | 0.07s | 3.33s |
| | 3 | 600% | 27,000 | 13,200 | 0.07s | 10s |
| | 1 | 2400% | 2,399,976 | 54,000 | 0.07s | — |
| | 6 | 5000% | 4,000 | 1,500 | 0.07s | 3.33s |
| | 2 | 1800% | 539,946 | 20,250 | 0.07s | 20s |
| | 1 | 350% | 1,190,000 | 25,200 | 0.07s | — |
| | 3 | 700% | 31,500 | 15,400 | 0.07s | 10s |
| | 1 | 250% | 2,500,000 | 127,500 | 0.07s | — |
| | 6 | 5000% | 4,000 | 1,500 | 0.07s | 3.33s |
| | 2 | 1800% | 539,946 | 20,250 | 0.07s | 20s |
| | 1 | 350% | 1,190,000 | 25,200 | 0.07s | — |
| | 3 | 300% | 57,000 | 45,000 | 0.07s | 13.33–16.67s |
| | 1 | 300% | 225,000 | 45,000 | 0.07s | — |
| | 1 | 300% | 225,000 | 45,000 | 0.07s | — |
| | 5 | 5000% | 4,000 | 1,500 | 0.07s | 3.33s |
| | 3 | 600% | 27,000 | 13,200 | 0.07s | 10s |
| | 1 | 2400% | 2,399,976 | 54,000 | 0.07s | — |
| | 3 | 600% | 27,000 | 13,200 | 0.07s | 10s |
| | 1 | 200% | 2,000,000 | 102,000 | 0.07s | — |
| | 6 | 4000% | 3,200 | 1,200 | 0.07s | 3.33s |
| | 2 | 1500% | 449,955 | 16,875 | 0.07s | 20s |
| | 1 | 300% | 1,020,000 | 21,600 | 0.07s | — |
| | 3 | 200% | 38,000 | 30,000 | 0.07s | 13.33–16.67s |
| | 1 | 150% | 112,500 | 22,500 | 0.07s | — |
| | 1 | 150% | 112,500 | 22,500 | 0.07s | — |
| | 5 | 4000% | 3,200 | 1,200 | 0.07s | 3.33s |
| | 3 | 500% | 22,500 | 11,000 | 0.07s | 10s |
| | 1 | 2000% | 1,999,980 | 45,000 | 0.07s | — |
| | 3 | 500% | 22,500 | 11,000 | 0.07s | 6.67s |
| | 3 | 150% | 28,500 | 22,500 | 0.07s | 10s |
| | 1 | 2800% | 140,000 | 9,800 | 0.07s | — |
| | 3 | 150% | 28,500 | 22,500 | 0.07s | 10s |
| | 1 | 200% | 680,000 | 14,400 | 0.07s | — |
| | 10 | 3000% | 2,400 | 900 | 0.07s | 2s |
| | 1 | 1000% | 299,970 | 11,250 | 0.07s | — |
| | 1 | 1000% | 299,970 | 11,250 | 0.07s | — |
| Once base HP ≤ 0% 7 types | ||||||
| | 1 | 250% | 187,500 | 37,500 | Immediately | — |
| | 1 | 1800% | 539,946 | 20,250 | Immediately | — |
| | 1 | 4000% | 200,000 | 14,000 | Immediately | — |
| | 1 | 200% | 2,000,000 | 102,000 | Immediately | — |
| | 1 | 150% | 112,500 | 22,500 | Immediately | — |
| | 2 | 500% | 22,500 | 11,000 | Immediately | 10s |
| | 2 | 1000% | 299,970 | 11,250 | Immediately | 20s |
| | 2 | 500% | 22,500 | 11,000 | Immediately | 10s |
| | 1 | 2400% | 120,000 | 8,400 | Immediately | — |
| | 2 | 100% | 19,000 | 15,000 | Immediately | 13.33s |
| | 3 | 2400% | 1,920 | 720 | Immediately | 3.33s |
| | 2 | 100% | 19,000 | 15,000 | Immediately | 16.67s |
| | 4 | 2400% | 1,920 | 720 | Immediately | 3.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.