Ranking Dojo Stages · Arena of Power · 1/1

Energy30
Base HP9,999,999
Map length4,200
Max enemies10
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseRedAkuTraitlessAlienAngel

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 9 types
Bore Boss 1 400% 1,600,000 19,348 Start
Aku Gory 4 300% 255,000 20,604 Start 10–13.33s
Rain D. 3 500% 450,000 22,735 Start 10–13.33s
LeMurr 2 2400% 480,000 19,200 Start 3.33–6.67s
Helmut Krabbe 3 2400% 216,000 7,200 Start 3.33–6.67s
Teacher Bear 1 4000% 120,000 40,000 Start
Bore Boss 1 400% 1,600,000 19,348 Start
Aku Gory 4 300% 255,000 20,604 Start 10–13.33s
Rain D. 3 500% 450,000 22,735 Start 10–13.33s
LeMurr 2 2400% 480,000 19,200 Start 3.33–6.67s
Helmut Krabbe 3 2400% 216,000 7,200 Start 3.33–6.67s
Teacher Bear 1 4000% 120,000 40,000 Start
Bore Boss 1 400% 1,600,000 19,348 Start
Aku Gory 4 300% 255,000 20,604 Start 10–13.33s
Rain D. 3 500% 450,000 22,735 Start 10–13.33s
LeMurr 2 2400% 480,000 19,200 Start 3.33–6.67s
Helmut Krabbe 3 2400% 216,000 7,200 Start 3.33–6.67s
Teacher Bear 1 4000% 120,000 40,000 Start
Bore Boss 1 350% 1,400,000 16,929 Start
Aku Gory 3 250% 212,500 17,170 Start 10–13.33s
Rain D. 3 400% 360,000 18,188 Start 10–13.33s
LeMurr 2 1600% 320,000 12,800 Start 3.33–6.67s
Helmut Krabbe 3 1600% 144,000 4,800 Start 3.33–6.67s
Teacher Bear 1 3000% 90,000 30,000 Start
Bore Boss 1 300% 1,200,000 14,511 Start
Aku Gory 2 250% 212,500 17,170 Start 10–13.33s
Rain D. 2 400% 360,000 18,188 Start 10–13.33s
LeMurr 2 1600% 320,000 12,800 Start 3.33–6.67s
Helmut Krabbe 3 1600% 144,000 4,800 Start 3.33–6.67s
Teacher Bear 1 3000% 90,000 30,000 Start
Aku Gory Boss 1 250% 212,500 17,170 Start
Rain D. 2 400% 360,000 18,188 Start 0.07s
Gabriel 4 400% 52,000 6,200 Start 10–13.33s
LeMurr 2 1600% 320,000 12,800 Start 6.67–10s
Aku Gory 3 250% 212,500 17,170 Start 10–13.33s
Rain D. Boss 1 400% 360,000 18,188 Start
Gabriel 4 400% 52,000 6,200 Start 6.67–10s
LeMurr 1 1600% 320,000 12,800 Start
Bore Boss 1 250% 1,000,000 12,092 Start
Aku Gory 4 2×2 250% 212,500 17,170 Start 10–13.33s
Gabriel 3 400% 52,000 6,200 Start 10–13.33s
Rain D. 1 400% 360,000 18,188 Start
LeMurr 1 1600% 320,000 12,800 Start
Rain D. Boss 1 400% 360,000 18,188 Start
LeMurr 1 1600% 320,000 12,800 Start
Helmut Krabbe 3 1600% 144,000 4,800 Start 6.67–10s
Bore Boss 1 200% 800,000 9,674 Start
Aku Gory 2 250% 212,500 17,170 Start 0.07s
Gabriel 3 400% 52,000 6,200 Start 10–13.33s
LeMurr 2 1600% 320,000 12,800 Start 6.67–10s
Teacher Bear 1 3000% 90,000 30,000 Start
B.B.Bunny 6 2800% 14,000 1,400 Start 6.67–10s
Rain D. Boss 1 400% 360,000 18,188 Start
Aku Gory 2 250% 212,500 17,170 Start 10–13.33s
Gabriel 6 3×2 400% 52,000 6,200 Start 6.67–10s
Helmut Krabbe 3 1600% 144,000 4,800 Start 3.33–6.67s
Bore Boss 1 150% 600,000 7,255 Start
Rain D. 1 300% 270,000 13,641 Start
LeMurr 1 1000% 200,000 8,000 Start
Helmut Krabbe 2 1000% 90,000 3,000 Start 6.67–10s
B.B.Bunny 5 1800% 9,000 900 Start 6.67–10s
Aku Gory Boss 1 100% 85,000 6,868 Start
Rain D. 1 200% 180,000 9,094 Start
Gabriel 2 150% 19,500 2,325 Start 3.33–6.67s
Helmut Krabbe 3 500% 45,000 1,500 Start 6.67–10s
LeMurr 1 200% 40,000 1,600 Start
Bore Boss 1 100% 400,000 4,837 Start
Gabriel 2 100% 13,000 1,550 Start 10–13.33s
LeMurr 1 200% 40,000 1,600 Start
Helmut Krabbe 3 200% 18,000 600 Start 3.33–10s
Teacher Bear 1 1200% 36,000 12,000 Start
Rain D. Boss 1 100% 90,000 4,547 Start
Gabriel 2 100% 13,000 1,550 Start 13.33–16.67s
LeMurr 2 150% 30,000 1,200 Start 10–13.33s
Helmut Krabbe 3 150% 13,500 450 Start 13.33–23.33s
B.B.Bunny 4 600% 3,000 300 Start 3.33–6.67s
LeMurr Boss 1 100% 20,000 800 Start
Teacher Bear 1 300% 9,000 3,000 Start
B.B.Bunny 3 400% 2,000 200 Start 3.33–6.67s
Croco 3 400% 280 120 Start 3.33–6.67s
Helmut Krabbe Boss 1 100% 9,000 300 Start
Teacher Bear 1 300% 9,000 3,000 Start
B.B.Bunny 2 400% 2,000 200 Start 3.33–6.67s
Croco 2 400% 280 120 Start 3.33–6.67s
Teacher Bear Boss 1 100% 3,000 1,000 Start
B.B.Bunny 2 100% 500 50 Start 3.33–6.67s
Croco 2 100% 70 30 Start 3.33–6.67s
Teacher Bear Boss 1 100% 3,000 1,000 Start
Once base HP ≤ 0% 3 types
Enemy No.681 Boss 1 100% 100 999,999 Immediately
B.B.Bunny 3 100% 500 50 Immediately 13.33–16.67s
Croco Unlimited 100% 70 30 Immediately 6.67–10s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.