Ranking Dojo Stages · Arena of Honor · 1/1
Energy30
Base HP9,999,999
Map length4,200
Max enemies12
Spawn interval0.03s
Time limit0.1s
Enemy traits BaseTraitlessFloating
Boss
-
Enemy No.283 100% magnification HP100 Attack999,999 AppearsBase HP ≤ 0% -
Enemy No.472 400% magnification HP1,599,984 Attack32,000 Appearsafter 0.07s -
Enemy No.470 100% magnification HP180 Attack16 Appearsafter 0.07s -
Enemy No.470 100% magnification HP180 Attack16 Appearsafter 0.07s -
Enemy No.472 350% magnification HP1,399,986 Attack28,000 Appearsafter 0.07s -
Enemy No.470 100% magnification HP180 Attack16 Appearsafter 0.07s -
Enemy No.470 100% magnification HP180 Attack16 Appearsafter 0.07s -
Enemy No.472 300% magnification HP1,199,988 Attack24,000 Appearsafter 0.07s -
Enemy No.470 100% magnification HP180 Attack16 Appearsafter 0.07s -
Enemy No.470 100% magnification HP180 Attack16 Appearsafter 0.07s -
Enemy No.472 250% magnification HP999,990 Attack20,000 Appearsafter 0.07s -
Enemy No.470 100% magnification HP180 Attack16 Appearsafter 0.07s -
Enemy No.470 100% magnification HP180 Attack16 Appearsafter 0.07s -
Enemy No.472 200% magnification HP799,992 Attack16,000 Appearsafter 0.07s -
Enemy No.470 100% magnification HP180 Attack16 Appearsafter 0.07s -
Enemy No.470 100% magnification HP180 Attack16 Appearsafter 0.07s -
Enemy No.472 75% magnification HP299,997 Attack6,000 Appearsafter 0.07s -
Enemy No.475 75% magnification HP112,500 Attack2,250 Appearsafter 0.07s -
Enemy No.473 50% magnification HP18,000 Attack750 Appearsafter 0.07s -
Enemy No.470 100% magnification HP180 Attack16 Appearsafter 0.07s
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | 4 | 4200% | 7,560 | 672 | 0.07s | 3.33–6.67s |
| | 6 | 4200% | 7,560 | 672 | 0.07s | 1.67–5s |
| | 1 | 400% | 1,599,984 | 32,000 | 0.07s | — |
| | 4 | 4200% | 84,000 | 6,720 | 0.07s | 3.33–10s |
| | 2 | 700% | 1,050,000 | 21,000 | 0.07s | 10s |
| | 1 | 100% | 180 | 16 | 0.07s | — |
| | 5 | 700% | 70,000 | 7,000 | 0.07s | 3.33–6.67s |
| | 3 | 700% | 252,000 | 10,500 | 0.07s | 6.67s |
| | 1 | 100% | 180 | 16 | 0.07s | — |
| | 4 | 3600% | 6,480 | 576 | 0.07s | 3.33–6.67s |
| | 6 | 3600% | 6,480 | 576 | 0.07s | 1.67–5s |
| | 1 | 350% | 1,399,986 | 28,000 | 0.07s | — |
| | 4 | 3600% | 72,000 | 5,760 | 0.07s | 3.33–10s |
| | 2 | 600% | 900,000 | 18,000 | 0.07s | 10s |
| | 1 | 100% | 180 | 16 | 0.07s | — |
| | 5 | 600% | 60,000 | 6,000 | 0.07s | 3.33–6.67s |
| | 3 | 600% | 216,000 | 9,000 | 0.07s | 6.67s |
| | 1 | 100% | 180 | 16 | 0.07s | — |
| | 4 | 3000% | 5,400 | 480 | 0.07s | 3.33–6.67s |
| | 6 | 3000% | 5,400 | 480 | 0.07s | 1.67–5s |
| | 1 | 300% | 1,199,988 | 24,000 | 0.07s | — |
| | 4 | 3000% | 60,000 | 4,800 | 0.07s | 3.33–10s |
| | 2 | 500% | 750,000 | 15,000 | 0.07s | 10s |
| | 1 | 100% | 180 | 16 | 0.07s | — |
| | 5 | 500% | 50,000 | 5,000 | 0.07s | 3.33–6.67s |
| | 3 | 500% | 180,000 | 7,500 | 0.07s | 6.67s |
| | 1 | 100% | 180 | 16 | 0.07s | — |
| | 4 | 2400% | 4,320 | 384 | 0.07s | 3.33–6.67s |
| | 6 | 2400% | 4,320 | 384 | 0.07s | 1.67–5s |
| | 1 | 250% | 999,990 | 20,000 | 0.07s | — |
| | 4 | 2400% | 48,000 | 3,840 | 0.07s | 3.33–10s |
| | 2 | 400% | 600,000 | 12,000 | 0.07s | 10s |
| | 1 | 100% | 180 | 16 | 0.07s | — |
| | 5 | 400% | 40,000 | 4,000 | 0.07s | 3.33–6.67s |
| | 3 | 400% | 144,000 | 6,000 | 0.07s | 6.67s |
| | 1 | 100% | 180 | 16 | 0.07s | — |
| | 4 | 1800% | 3,240 | 288 | 0.07s | 3.33–6.67s |
| | 6 | 1800% | 3,240 | 288 | 0.07s | 1.67–5s |
| | 1 | 200% | 799,992 | 16,000 | 0.07s | — |
| | 4 | 1200% | 24,000 | 1,920 | 0.07s | 3.33–10s |
| | 2 | 200% | 300,000 | 6,000 | 0.07s | 10s |
| | 1 | 100% | 180 | 16 | 0.07s | — |
| | 5 | 200% | 20,000 | 2,000 | 0.07s | 3.33–6.67s |
| | 3 | 200% | 72,000 | 3,000 | 0.07s | 6.67s |
| | 1 | 100% | 180 | 16 | 0.07s | — |
| | 8 | 400% | 720 | 64 | 0.07s | 3.33–5s |
| | 1 | 75% | 299,997 | 6,000 | 0.07s | — |
| | 5 | 100% | 10,000 | 1,000 | 0.07s | 3.33–6.67s |
| | 1 | 75% | 112,500 | 2,250 | 0.07s | — |
| | 3 | 150% | 3,000 | 240 | 0.07s | 6.67–10s |
| | 1 | 50% | 18,000 | 750 | 0.07s | — |
| | 3 | 45% | 4,500 | 450 | 0.07s | 10s |
| | 1 | 100% | 180 | 16 | 0.07s | — |
| Once base HP ≤ 0% 2 types | ||||||
| | 1 | 100% | 100 | 999,999 | Immediately | — |
| | Unlimited | 100% | 180 | 16 | Immediately | 13.33–26.67s |
| | 5 | 100% | 180 | 16 | Immediately | 6.67–13.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.