Regular Event Stages · Vacation Awakens! · 1/2

Energy150
Clear XP4,000
Base HP400,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRedAngel

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gory 2 1200% 12,000 960 6.67s 2–4s
Sir Seal 3 1000% 25,000 1,500 12s 3.33–4.67s
Ms. Sign Unlimited 3000% 300,000 30 900s 900s
Once base HP ≤ 99% 6 types
Angelic Gory 8 4×2 100% 98,000 5,567 Immediately 10–11.33s
Gabriel 7 400% 52,000 6,200 Immediately 13.33s
Heavenly Hippoe 7 200% 110,000 3,600 Immediately 12s
Those Guys 6 1200% 2,400 240 Immediately 0.07s
Gory 2 1×2 1200% 12,000 960 Immediately 0.07s
Call Center Cat 3 1×3 100% 400,000 12,500 Immediately 0.07s
Gabriel 2 100% 13,000 1,550 Immediately 0.07s
Gabriel 1 400% 52,000 6,200 Immediately
Those Guys 3 1200% 2,400 240 Immediately 0.07s
Heavenly Hippoe 2 200% 110,000 3,600 Immediately 0.07s
Those Guys 2 1200% 2,400 240 Immediately 0.07s
Gory 2 1200% 12,000 960 Immediately 0.07s
Those Guys Boss 2 1200% 2,400 240 Immediately 0.07s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.