Regular Event Stages · Bride Awakens! · 2/2

Energy150
Clear XP4,000
Base HP880,000
Map length4,800
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessRedDark

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gory 3 2000% 20,000 1,600 16.67s 1.67–5s
Squire Rel 3 2000% 1,600 600 36.67s 2–10s
Squire Rel 5 2000% 1,600 600 50s 10–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 9 types
Camelle 1 200% 200,000 5,274 Immediately
B.B.Bunny Unlimited 2000% 10,000 1,000 Immediately 20–40s
Sir Seal Unlimited 2000% 50,000 3,000 Immediately 40–60s
B.B.Bunny 5 2000% 10,000 1,000 Immediately 0.07s
Sir Seal 3 2000% 50,000 3,000 Immediately 0.07s
B.B.Bunny 3 2000% 10,000 1,000 Immediately 0.07s
Bore 2 100% 400,000 4,837 Immediately 50s
Gory Dark 2 200% 80,000 6,246 Immediately 6.67–10s
Doge Dark 5 2000% 100,000 40,000 Immediately 0.07s
Gory Dark 3 200% 80,000 6,246 Immediately 0.07s
Doge Dark 3 600% 30,000 12,000 Immediately 3.33–6.67s
Gory 2 2000% 20,000 1,600 Immediately 0.07s
Squire Rel 3 2000% 1,600 600 Immediately 0.07s
Madam the Savannah Boss 1 150% 1,833,300 21,600 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.