Regular Event Stages · Zombie Awakens! · 2/2

Energy150
Clear XP4,000
Base HP150,000
Map length3,600
Max enemies13
Spawn interval0.03s
Enemy traits Traitless

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
Skelecat 1 450% 112,500 81,000 8s
Squire Rel 2 2000% 1,600 600 10s 1.33–2s
Skelecat 10 450% 112,500 81,000 20s 3.33–10s
Skelecat 10 450% 112,500 81,000 26.67s 0.33–2s
Squire Rel 10 2000% 1,600 600 22.67s 4–6s
Skelecat 13 450% 112,500 81,000 40s 3.33–10s
Skelecat 13 500% 125,000 90,000 66.67s 3.33–10s
Skelecat 13 550% 137,500 99,000 120s 3.33–10s
Skelecat 13 600% 150,000 108,000 186.67s 3.33–10s
Skelecat Unlimited 600% 150,000 108,000 266.67s 10–13.33s
Ms. Sign Unlimited 400% 40,000 4 900s 900s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.