Regular Event Stages · Zombie Awakens! · 1/2

Energy150
Clear XP4,000
Base HP750,000
Map length4,800
Max enemies12
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 3 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Squire Rel 5 100% 80 30 30s 2–4s
Skelecat 1 100% 25,000 18,000 4.67s
Squire Rel 5 100% 80 30 22s 2–4.67s
Ms. Sign Unlimited 1200% 120,000 12 900s 900–900.67s
Once base HP ≤ 99% 2 types
Skelecat Unlimited 100% 25,000 18,000 Immediately 40–46.67s
Skelecat 20 100% 25,000 18,000 Immediately 2–8s
Skelecat 20 100% 25,000 18,000 Immediately 4–12s
Skelecat 20 100% 25,000 18,000 Immediately 10–30s
Skelecat 20 100% 25,000 18,000 Immediately 6–18s
Squire Rel Boss 1 100% 80 30 Immediately
Skelecat 1 100% 25,000 18,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.