Regular Event Stages · Mr. Awakens! · 2/2

Energy150
Clear XP4,000
Base HP600,000
Map length5,500
Max enemies7
Spawn interval0.03s
Enemy traits AngelTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gabriel Unlimited 100% 13,000 1,550 Start 2–20s
Wall Doge Unlimited 200% 60,000 920 Start 2–20s
Ms. Sign Unlimited 1600% 160,000 16 900s 900s
Once base HP ≤ 90% 5 types
Heavenly Hippoe Unlimited 100% 55,000 1,800 Immediately 4–20s
Angelic Gory Unlimited 100% 98,000 5,567 Immediately 4–20s
Wall Doge Unlimited 200% 60,000 920 Immediately 4–20s
Hyper Mr. 1 200% 956,000 9,674 Immediately
Heavenly Hippoe 2 1×2 100% 55,000 1,800 Immediately 0.07–0.67s
Angelic Gory 2 1×2 100% 98,000 5,567 Immediately 0.07–0.67s
Wall Doge 1 200% 60,000 920 Immediately
Hyper Mr. Unlimited 200% 956,000 9,674 Immediately 80–80.67s
Hyper Mr. Unlimited 200% 956,000 9,674 Immediately 53.33–54s
Doge Boss 1 100% 90 8 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.