Regular Event Stages · Ep. 6: An Encroaching Darkness · 9/10

Energy210
Clear XP6,300
Base HP700,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits RedKaijinAkuColossusFloatingTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Kaijin Doge 3 3400% 3,060 272 3.33s 13.33–20s
Malizabeth 1 500% 250,000 3,500 3.33s
J.J. Jackrabbit 1 100% 65,000 9,000 20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Kaijin Doge Unlimited 3400% 3,060 272 Immediately 6.67–10s
Kaijin Doge Unlimited 3400% 3,060 272 after 1.33s 6.67–10s
Kaijin Doge Unlimited 3400% 3,060 272 after 2.67s 6.67–10s
J.J. Jackrabbit 6 100% 65,000 9,000 after 2.67s 26.67–33.33s
Malizabeth 6 500% 250,000 3,500 Immediately 26.67–33.33s
Emperor Warumongar 1 1200% 1,320,000 12,000 after 6.67s
Archbaron Face Boss 1 250% 1,500,000 82,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Score rewards

Earned when your battle score reaches that value.