Regular Event Stages · Ep. 6: An Encroaching Darkness · 8/10
Energy190
Clear XP5,700
Base HP600,000
Map length4,000
Max enemies20
Spawn interval0.03s
Enemy traits RedKaijinAlienAkuDarkTraitless
Boss
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 3200% | 2,880 | 256 | 3.33s | 13.33–20s |
| | Unlimited | 3200% | 28,800 | 4,800 | 6.67s | 26.67–33.33s |
| | 1 | 400% | 200,000 | 2,800 | 13.33s | — |
| | 1 | 800% | 96,000 | 6,600 | 33.33s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 4 | 400% | 200,000 | 2,800 | Immediately | 33.33–40s |
| | Unlimited | 200% | 9,000 | 4,400 | after 4.67s | 20–26.67s |
| | 3 | 100% | 85,000 | 6,868 | after 20s | 53.33–60s |
| | 4 | 800% | 96,000 | 6,600 | after 6.67s | 40–46.67s |
| | 1 | 150% | 1,050,000 | 21,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.