Regular Event Stages · Ep. 6: An Encroaching Darkness · 6/10
Energy150
Clear XP4,500
Base HP300,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits ZombieDarkKaijinTraitless
Boss
Enemies 5 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 150% | 22,500 | 7,500 | 10s | 33.33–40s |
| | 2 | 400% | 20,000 | 8,000 | 6.67s | 26.67–33.33s |
| | 1 | 150% | 72,000 | 5,400 | 6.67s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 5 | 400% | 20,000 | 8,000 | Immediately | 40–46.67s |
| | 2 | 150% | 72,000 | 5,400 | after 26.67s | 86.67–93.33s |
| | 1 | 250% | 800,000 | 4,250 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.