Regular Event Stages · Z-Onel Resurrected! · 2/2

Energy200
Clear XP3,800
Base HP2,000,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits AngelZombieDarkColossus

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gabriel Boss 1 500% 65,000 7,750 3.33s
Death Angel Z-Onel 1 100% 1,000,000 30,000 3.33s
Doge Dark Unlimited 1200% 60,000 24,000 6.67s 33.33–40s
Gabriel 2 500% 65,000 7,750 16.67s 13.33–20s
Once base HP ≤ 95% 5 types
Death Angel Z-Onel 1 100% 1,000,000 30,000 Immediately
Gabriel Boss 1 500% 65,000 7,750 Immediately
Angelic Gory 1 300% 294,000 16,701 after 3.33s
Doge Dark 1 1200% 60,000 24,000 after 6.67s
Gabriel 1 500% 65,000 7,750 after 20s
Shadow Boxer K 1 300% 240,000 14,991 after 26.67s
Once base HP ≤ 90% 4 types
Death Angel Z-Onel 1 100% 1,000,000 30,000 Immediately
Gabriel Boss 1 500% 65,000 7,750 Immediately
St. Dober 1 100% 1,800,000 23,000 after 3.33s
Great Angel Chibinel 1 200% 320,000 9,000 after 23.33s
Gabriel 3 500% 65,000 7,750 after 26.67s 20–26.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.