Regular Event Stages · Z-Onel Resurrected! · 1/2

Energy200
Clear XP3,800
Base HP1,400,000
Map length6,200
Max enemies20
Spawn interval0.03s
Enemy traits ZombieAlien

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 6 types
Death Angel Z-Onel 1 100% 1,000,000 30,000 3.33s
Zoge Boss 1 10% 1,500 180 3.33s
Zoge Unlimited 300% 45,000 5,400 13.33s 26.67–40s
Zuche 8 200% 35,000 34,000 26.67s 46.67–56.67s
Star Peng 3 2500% 350,000 18,750 33.33s 50–53.33s
Shibalien Elite Unlimited 2500% 175,000 12,500 33.33s 40–46.67s
Death Angel Z-Onel 1 100% 1,000,000 30,000 53.33s
Zuche 2 200% 35,000 34,000 100s 10–16.67s
General GreGory 2 2500% 375,000 14,175 180s 60–70s
Star Peng 3 2500% 350,000 18,750 226.67s 50–53.33s
Zuche 2 200% 35,000 34,000 253.33s 10–16.67s
Zoge Unlimited 300% 45,000 5,400 353.33s 53.33–66.67s
Star Peng Unlimited 2500% 350,000 18,750 366.67s 53.33–66.67s
Zuche Unlimited 200% 35,000 34,000 366.67s 40–53.33s
Once base HP ≤ 75% 1 type
Star Peng 2 2500% 350,000 18,750 Immediately 53.33–66.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.