Regular Event Stages · Hunt for the Xenobeast · 1/4

Energy200
Clear XP4,000
Base HP1,200,000
Map length4,300
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothAlien

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Squire Rel Unlimited 4000% 3,200 1,200 5.33s 5.33–8s
Squire Rel 30 4000% 3,200 1,200 6.67s 1–2s
Wild Doge Unlimited 200% 110,000 33,000 13.33s 33.33–40s
Once base HP ≤ 99% 5 types
Wild Doge 12 200% 110,000 33,000 Immediately 16.67–23.33s
Those Guys Unlimited 4000% 8,000 800 Immediately 3.33–6.67s
Croco Unlimited 4000% 2,800 1,200 Immediately 3.33–6.67s
Master A. 1 2000% 800,000 11,140 Immediately
Xenobeast Bunaglios Boss 1 100% 3,600,000 48,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.