Regular Event Stages · Road to Unification Pt. 2 · 8/10

Energy180
Clear XP3,420
Base HP400,000
Map length4,000
Max enemies7
Spawn interval0.03s
Enemy traits TraitlessDark

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Bannerman Doge Unlimited 1200% 1,080 96 6.67s 20–26.67s
Doge Dark 4 400% 20,000 8,000 6.67s 10–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Doge Dark 8 400% 20,000 8,000 after 6.67s 40–53.33s
Otta-smack-u 2 300% 90,000 4,491 after 6.67s 20s
Shadow Boxer K 2 150% 120,000 7,495 Immediately 33.33s
Le'noir Boss 1 100% 460,000 16,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.