Regular Event Stages · Engage! Commander Nyandam · 1/3

Energy50
Clear XP1,500
Base HP50,000
Map length4,000
Max enemies4
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Bannerman Doge 3 200% 180 16 3.33s 6.67–13.33s
Squire Rel 5 200% 160 60 5.33s 3.33–13.33s
B.B.Bunny 2 200% 1,000 100 12s 10–16.67s
Gory 1 200% 2,000 160 26.67s
Squire Rel Unlimited 200% 160 60 11.33s 16.67–26.67s
Once base HP ≤ 99% 4 types
Bannerman Doge Unlimited 200% 180 16 Immediately 20–33.33s
One Horn 2 200% 30,000 1,000 Immediately 13.33–20s
B.B.Bunny 2 200% 1,000 100 after 10s 23.33–30s
Commander Nyandam Boss 1 100% 77,777 1,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

Score rewards

Earned when your battle score reaches that value.