Regular Event Stages · Weekend Honeymoon #2 · 2/3

Energy125
Clear XP3,750
Base HP250,000
Map length5,200
Max enemies15
Spawn interval0.03s
Enemy traits AkuZombieTraitless

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Devil Wife 1 200% 19,000 16,000 6.67s
Devil Wife 1 200% 19,000 16,000 80s
Devil Wife 1 200% 19,000 16,000 133.33s
Zir Zeal 1 150% 112,500 6,750 20s
Zir Zeal 1 150% 112,500 6,750 96.67s
Aku Doge 2 200% 9,000 4,400 33.33s 6.67–13.33s
Aku Doge 2 200% 9,000 4,400 113.33s 6.67–13.33s
Zigge 1 150% 72,000 5,400 36.67s
Zigge 1 150% 72,000 5,400 116.67s
Zroco 3 150% 22,500 7,500 60s 13.33–20s
Zroco 3 150% 22,500 7,500 126.67s 13.33–20s
Aku Gory 1 100% 85,000 6,868 63.33s
Aku Gory 1 100% 85,000 6,868 136.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Aku Gory 1 100% 85,000 6,868 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.