Regular Event Stages · Weekend Honeymoon #2 · 1/3

Energy100
Clear XP3,000
Base HP160,000
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessZombie

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Gory 3 400% 4,000 320 6.67s 13.33–20s
Znache Unlimited 30% 4,800 600 13.33s 33.33–40s
Znache 2 30% 4,800 600 16.67s 6.67–13.33s
Zomboe 1 30% 12,000 1,200 Start
Ms. Sign Unlimited 1000% 100,000 10 900s 900s
Once base HP ≤ 99% 5 types
Zomboe 3 30% 12,000 1,200 after 3.33s 20–26.67s
Zackie Peng 3 30% 12,600 2,400 Immediately 13.33–20s
Znache 3 30% 4,800 600 Immediately 20–26.67s
Dagshund 1 200% 120,000 6,000 after 30s
Dagshund 1 200% 120,000 6,000 Immediately
Gory 3 400% 4,000 320 after 13.33s 13.33–20s
Gory Boss 1 400% 4,000 320 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.