Regular Event Stages · Night 3: Christmas Eve Redelivery · 4/4
Energy230
Clear XP6,900
Base HP1,000,000
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessFloatingZombieRedAkuAlien
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 1 | 1000% | 400,000 | 10,000 | 3.33s | — |
| | 1 | 100% | 329,000 | 5,000 | 16.67s | — |
| | 1 | 200% | 35,000 | 34,000 | 30s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 6 | 1000% | 400,000 | 10,000 | Immediately | 33.33–40s |
| | 3 | 100% | 329,000 | 5,000 | after 6.67s | 40–46.67s |
| | 3 | 200% | 35,000 | 34,000 | after 23.33s | 40–46.67s |
| | 1 | 900% | 405,000 | 32,400 | after 20s | — |
| | 1 | 700% | 699,993 | 18,550 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Red Behemoth Stone Score 5,500+
Purple Behemoth Stone Score 4,700+
Green Behemoth Stone Score 3,800+
Blue Behemoth Stone Score 2,400+
Yellow Behemoth Stone Score 500+
Earned when your battle score reaches that value.