Regular Event Stages · Final Battle: King Doge! · 1/1

Energy11
Clear XP111
Base HP1,100
Map length4,500
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessMetal

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 2 types
Doge 3 100% 90 8 3.33s 6.67–13.33s
Doge Unlimited 100% 90 8 7.33s 16.67–30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
King Doge Boss 1 200% 40 6 Immediately
Fireworks Guys (High-Yield) Unlimited 100% 1 1 after 0.67s 13.33–20s
Fireworks Guys (High-Yield) 4 100% 1 1 after 2s 6.67–10s
Doge Boss 2 100% 90 8 after 2s 2s
Fireworks Guys (Low-Yield) 5 100% 1 1 after 3.33s 5.33–8.67s
Doge 2 100% 90 8 after 5.33s 13.33–20s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 after 5.67s 10–13.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.