Regular Event Stages · Part 2: Clash in Jar Caves · 3/5

Energy155
Clear XP2,945
Base HP75,000
Map length4,500
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessRedFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Jar Base 1 7500% 75,000 75 Start
Squire Rel Unlimited 400% 320 120 3.33s 3.33–10s
B.B.Bunny Unlimited 400% 2,000 200 13.33s 6.67–13.33s
Jackie Peng Unlimited 400% 5,200 320 20s 20–33.33s
Pigge 3 400% 6,000 480 33.33s 13.33–26.67s
One Horn 1 400% 60,000 2,000 6.67s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 3 types
Squire Rel 20 400% 320 120 Immediately 1.67–5s
B.B.Bunny 10 400% 2,000 200 Immediately 5–10s
Shy Boy 1 200% 70,000 1,000 Immediately
Shy Boy 1 200% 70,000 1,000 Immediately
Shy Boy 1 200% 70,000 1,000 Immediately
Squire Rel Boss 1 100% 80 30 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 20% chance to open an EX stage.